Shipping pace

6 games.
2 weeks.

Released one after another, from August 7 to August 20, 2026.

Work with us

Built fast. Tested early.
Improved with data.

We develop mobile game concepts in short production cycles — from market research and playable prototypes to release, testing and iteration.

  1. 01

    Research

    We study proven mechanics, market trends and player behavior to identify concepts worth testing.

  2. 02

    Prototype

    We turn ideas into playable mobile prototypes with a focus on the core loop and a marketable hook.

  3. 03

    Test & Iterate

    We release, measure and iterate using player behavior, marketability and product data.

The studio

Ship it, learn from it,
build the next one.

We work in short cycles across a lot of genres at once. A game reaches players, we watch how it plays, and that goes straight into the one already on the bench.

How we work