We started this studio to make the kinds of games we'd want to play ourselves.

— The whole pitch

How we work

A few principles

/ 01

Feel comes first

We spend a lot of time on the first few minutes of a game — how it looks, how it sounds, how it lands. Mechanics matter, but if the feel isn't there none of it does.

/ 02

Honest updates

We share what we're working on, even when it's rough. No fake hype, no promises we can't keep. If something slips, we'll say so.

/ 03

Stay small

We're a small team and we like it that way. It's easier to care about every detail when there's only a handful of us in the room.

What we work on

What we build

01

Design

Gameplay, systems, feel.

02

Code

Performance, networking, tools.

03

Art

Characters, environments, lighting.

04

Audio

Music, sound design, voice.

Team

The two of us

Berke Abanoz

Berke Abanoz

Co-Founder
Yiğit Şahin

Yiğit Şahin

Co-Founder

Want to
talk?

Publishing, collab, or just saying hi — we read everything that comes in. Usually reply within a few days.

Get in touch