About
Vitrum.
We’re a small indie studio in Izmir. We make games for PC, console, and mobile — sometimes all three at once.
We started this studio to make the kinds of games we'd want to play ourselves.
— The whole pitch
A few principles
Feel comes first
We spend a lot of time on the first few minutes of a game — how it looks, how it sounds, how it lands. Mechanics matter, but if the feel isn't there none of it does.
Honest updates
We share what we're working on, even when it's rough. No fake hype, no promises we can't keep. If something slips, we'll say so.
Stay small
We're a small team and we like it that way. It's easier to care about every detail when there's only a handful of us in the room.
What we build
Design
Gameplay, systems, feel.
Code
Performance, networking, tools.
Art
Characters, environments, lighting.
Audio
Music, sound design, voice.
The two of us

Berke Abanoz
Co-Founder
Yiğit Şahin
Co-FounderWant to
talk?
Publishing, collab, or just saying hi — we read everything that comes in. Usually reply within a few days.
Get in touch↗